Warden 1.2 Released
Hey, here’s another bugfix/balance release. Should be a bit more fun to play and a lot less crashy!
Hey, here’s another bugfix/balance release. Should be a bit more fun to play and a lot less crashy!
Click ‘read more’ for cake.
I am posting this later than my 168h (I’ve started and finished on Saturdays 11:45 CET), but I wanted to make sure the system specific packages work. Windows libtcod dll crashed a bit so I had to get that fixed.
I’m almost done! The main game is mostly complete, I’ve added a high score system and screen that shows your highest 10 scores. To be added still are the Big Bad Boss, the game ending (I’ve decided that I don’t want an infinite game after all), and the help screen. I am considering doing some graphical niceties like blood spatters and less rigid fov, but that’s on ‘Would Be Nice If’ list.
I’ve failed with Artifact. The project I’ve envisioned for 7DRL Challenge is too large, too complex for my programming skills for now. Also my code base sucks. I’m putting Artifact on back-burner for undefined amount of time. But I want to revisit this idea sometime in the future, so not all is lost. King is asleep, long live the King No worries, after some rants on #rgrd and wasting a day, I’ve come up with an idea for a smaller scope game that I have a chance to finish on time, Saturday 11:45 CET.